MULE 0.0.1
Multi-Use Library Essentials
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Data Structures
Here are the data structures with brief descriptions:
 CAllocatorWhere a module gets its memory
 CArenaBump allocator over a chain of blocks
 CArenaBlockOne block of an arena
 CRandGenerator state
 CStrOwned, growable byte string
 CStrViewNon-owning view of bytes; handy for passing slices and literals around