MULE
0.0.1
Multi-Use Library Essentials
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Data Structures
Here are the data structures with brief descriptions:
C
Allocator
Where a module gets its memory
C
Arena
Bump allocator over a chain of blocks
C
ArenaBlock
One block of an arena
C
Rand
Generator state
C
Str
Owned, growable byte string
C
StrView
Non-owning view of bytes; handy for passing slices and literals around
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